![]() ![]() It's the difference between having actual AI opponents in a game, and AI opponents that magically disappear when they're out of view, like they do in their F1 games. One is an attempt to model a system accurately, the other is just meant to trick you. Anything you see in a Codemasters game isn't simulated, it's hacked together and there's a huge difference. It's all held together with twine and scotch tape. ![]() As a racing game that requires a bit of skill, it's extremely fun and rewarding.Ĭodemasters have really never been on a level where they've been able to create accurate systems.Īnyone ever play Operation Flashpoint: Dragon Rising? I remember playing around with the editor and realizing just how ridiculously limited the EGO Engine was. I really don't understand the sim label for Dirt Rally.
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